Effects of a psychoeducational group workshop on video game addiction in a group of adolescents
Keywords:
Video games, addiction, impulsivity, psychoeducation, cognitive-behavioral techniquesAbstract
The main objective of this research work is to demonstrate the effectiveness of a group psychoeducational workshop based on cognitive-behavioral techniques, on addictive behavior to video games in a group of adolescents from the Instituto Bolívar school. For this study, a quantitative approach methodology was developed, with a quasi-experimental pretest-posttest research design of a single group. The sample was taken as 12 young people from the Bolívar Institute in an age range of 13 to 16 years, identified with problems of addiction to video games, according to the pretest evaluation carried out through the instrument Evaluation and prevention of addiction to the Internet, Mobile and video games. (ADITEC-M). An intervention of 5 sessions a week was applied, with a duration of an hour and a half (90 minutes), and with the intention of determining if there was a decrease in addictive behavior to video games, the ADITEC instrument was applied before and after of treatment, evaluating dimensions such as compulsive gambling, withdrawal, and problems related to addictive behavior. The result of the study shows that there was a significant decrease in the addictive behavior of the group of adolescents after treatment, reducing from an average of 97.14 percentiles to 69.58, which indicates that the psychoeducational program was effective in reducing addictive behaviors and the time spent in video games.
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